This Flux Trends Report, The Business of Disruption – the ripple effect of game changing technologies, explores and investigates the impact of digitisation on print media, music and the retail industries. It delves into how several industries have found themselves in crosshairs due to digitisation, namely the healthcare, travel and financial services industries.
We track the various technologies that kick started business disruption, which industries were affected, and what the game changing effect was. It will show how leaders – from CEO’s to brand managers – have had to, not only manage the disruption but also alter their industry’s business models to ensure they do not become obsolete or fall into the abyss of irrelevance.
Providing valuable insights for anyone in businesses, who feel that they are exempt or protected from digitisation. Companies grappling with adapting to disruptive technologies. Leaders who have the task of rethinking business models and reinvent corporate culture. Businesses who have survived disruptive technologies and are looking to refine their competitive edge.
Get your copy of the Business of Disruption Report now for just R7353-00 excluding VAT.
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Compiled by the Flux Team. Edited by Dion Chang